A Library Battle Royale

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Perhaps you’ve of a little thing called Fortnite? If not, well… you officially have homework.

We purchased ~40 Nerf guns from hasbrotoyshop.com, laid down some different colored tape throughout our library, gave whistles to all staff members, put boxes everywhere, and let ’em at it.

Oh, and we had a T-Rex. Because why not?

We played for about ninety minutes, but the teens would have been perfectly happy to play for the entirety of the four-hour After Hours Event™.

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A few more details:

→ It was very easy to set-up a tax exempt account at the Hasbro Toy Shop, and we mostly just purchased the 3.99 single shot guns, along with extra darts. I signed up for emails and got a really great discount, and have not been bombarded by emails since.

→ We used different colored masking tape (available at craft stores) for the boundaries, placing them on the floor in increasingly smaller circles, and used the library PA system for the announcements about arena shrinkage (ie, in two minutes, you must be inside the yellow circle or you will be eliminated, etc).

→ A map of the library was provided, so they could plainly see that they weren’t allowed behind circ, to hide in the bathrooms, etc. If we do this in our meeting room, I won’t give them a map, since the “drop zones” (which they drew from a basket) will be visible throughout the arena.

→ Blowing the whistles was super fun. Really loud, but fun.

→ We had an area designated for those who were eliminated – I recommend placing that somewhere they can see the action, because they were super into watching.

→ We did lots of variations – singles, duos, teams of 3 and 4, start with a weapon but scatter before it begins, etc. They’ll come up with lots of ideas.

→ If they won, they got a “Winner Winner Chicken Dinner” pin, which yes is from PUBG but they thought was awesome.

BATTLE ROYALE RULES (as read to participants):

1. Throughout the library and marked on your map are your drop zones. Everyone/every team will draw their drop zone, and at the sound of the whistle you will proceed there to find weapons & building materials

2. All weapons, ammo, and materials are in plain sight – nothing is hidden behind books, shelves, desks, etc. DO NOT enter any area that is blocked off, and DO NOT go behind any desk. If you are discovered in any out-of-zone area, you will be eliminated.

3. If you are hit, you are down and must be revived by a team member. You must immediately drop to your knees, although you may move away from the action and take cover. In order to be revived, one of your team members must tap you on the back.

4. If, however, you are hit again before a team member revives you, you are eliminated.

5. Staff members in the gray shirts will act as referees. A blow of the whistle means a violation has occurred; do as the referee says, whether that is going down, being eliminated, etc.

6. As time goes on, the arena will begin to shrink. Pay attention to the announcements to learn which circle to report to.

7. Anyone outside of the circle when the clock winds down will be eliminated.

8. There are building materials throughout the arena. You may use these as shields, or build a fort to defend your team.

9. Alliances are permitted, however, there can be only one winning team.

10. We will play this multiple times, invoking variations of single player, squad play, & other fun surprises.

11. The T-Rex is invincible. If you are attacked by the T-Rex, you are eliminated.

Let’s begin!

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This was incredibly fun for all involved, and we will definitely keep doing it until the Battle Royale genre disappears. My biggest piece of advice is this: If you haven’t played or watched Fortnite, PUBG, Blackout, etc, do so before you plan this event.

Five Nights at Freddy’s LIVE!

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I adore this game.

Or should I say, I adore watching Markiplier play this game. I love it so much, in fact, that my husband got me the main four animatronic character plushies for Christmas this year.

We hide them around the house in unexpected places and scare each other. I mean, how could we not?

But anyways. If you don’t know about Five Nights at Freddy’s, you should. Go watch that video and then ask your teens about the rest if you don’t care to watch more. Basically, it’s a jump scare game about Chuck E. Cheese-esque characters who have taken to wandering about the place after hours. You, as the night security guard, have to look after the place without letting the characters get to you – or else they’ll kill you.

(It’s a bit more complicated than that, but that’s the gist.)

This year, for our After Hours Event™ (it’s the reward for completing our summer challenge), we’re doing Five Nights at Freddy’s LIVE! The teens and I are very, very excited.

Of course, for those of you who are familiar with the game, we can’t emulate most of the first one, as it mostly involves tracking the characters on security cameras and slamming the door shut before they get you.  Subsequent games, however, use flashlights and a music box mechanic, which we can TOTALLY duplicate!

So here’s how we’re going to do it:

Up to five can play at a time: Freddy, Chica, Bonnie, Foxy, and the security guard. Each of the animatronics will don a headband that denotes which character they are.

Our teen room is a long rectangle, and has two doors on either end. I’ll be blocking the windows if need be, but I think it’ll be dark enough by the time we do this, around 8pm in mid-August. I don’t want it completely dark in the security guard’s ‘office’ – just enough to set the mood.  Outside the room, I’m going to fashion some ‘ventilation shafts’ using large boxes I’ve been hoarding. Bonnie and Chica will have to crawl through the boxes to get from door to door (if this doesn’t work, I’m going just make them run around the stacks to space out the attacks). They’ll knock outside the open door, then wait for a count of ten before entering the room.

IF the security guard gets to the door before the count of ten is over and closes it, the character can stay for another count of ten before heading through the ventilation system to the other door. As in the game, the security guard will have to keep the door shut until the character leaves. Keeping the door shut, however, drains your precious power faster – and causes Freddy to appear (he’ll be hiding behind one of the bookshelves). As soon as one door is shut, Freddy will begin counting. If he gets to thirty with one door shut, or fifteen with both doors closed, the Freddy jump scare is triggered.

IF the character gets into the room, the security guard must shine a flashlight for a count of ten to get them to run away.  Neither the guard nor the character can move while shining the flashlight – which means they can’t wind the music box or open the door, if need be.

A laptop or iPad will be set up with speakers at a table away from the doors, with this video providing the ‘music box.’ It’s a minute long, and once the music is stopped, Freddy will wait for a dwindling amount of time (beginning with 30 seconds and lessening by ten seconds each time) before jumping. Therefore, the security guard must keep the music ‘wound’ by refreshing the video. If enough time passes and the music box has not been wound, the Freddy jump scare is triggered. (I do, in fact, realize that the music box triggers the puppet, but that would require yet another person.)

But what about everyone’s favorite pirate, Foxy? Pirate’s Cove will be in one corner of the room, covered by a curtain. Every fifteen seconds, Foxy become more visible – first the curtain will open, then an arm, etc. As in the game, the security guard will need to occasionally ‘check in’ by shining a flashlight on Pirate’s Cove for a count of ten, thereby resetting Foxy to his original position. Thirty seconds later, the curtain opens again. If you forget to check Pirate’s Cove long enough, the Foxy jumpscare is triggered.

In order to win, the security has to make it through five minutes of this without triggering a jump scare. Then the teens trade places and move on!

Character cards for role clarification.

Do you have any suggestions for improvement? Let me know!

National Gaming Day 2011: Live Angry Birds

 

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Using inspiration from this 4YA post, I set about creating our own version of Live Angry Birds for National Gaming Day (November 12). Above, you’ll see the examples I made using the instructions from the 4YA video – very easy, & the teens were able to create their own without much trouble. I let them use any color of yarn we had on hand, & I actually just used cardstock & glue sticks for the faces – a minute or two of pressing, & they stuck just fine.

As for the thieving pigs, I dug out some florescent green pom poms from the children’s closet (readily available, I’m sure, from just about any craft store), & glued on faces made from construction paper. Ta-da! Super easy & cheap program to the rescue!

 

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Using plastic cups, Jenga pieces, & a shoebox top, I made six different towers for the teens to topple. We found that throwing the birds worked best, & they had three tries to knock down all the pigs (some challenges used 1 or 2; at least one had all five pigs). If they succeeded, they got a small prize from the ever-growing prize grab-bag*.

The teens had a TON of fun doing this, & I’ll definitely do it again, so long as Angry Birds remains relevant & fun.

*This bag contains all that silly junky stuff, like temporary tattoos, pencils, keychains, buttons, bookmarks, airheads, etc, that are leftovers from various summer reading programs & other events. I just throw them into a canvas bag & watch it grow.